So this means theres another version, not open to the public? sounds interesting.
Or is this the next version you are talking about?
If so is it going to be a commercial version.
Obviously new to programming i could use info on this, even though youv'e said you can't say much. Maybe an estimated release date/month or year, if commercial how much! And as much info you can give about the changes. Appetites need wetting after-all.
I mean am i trying to learn something here that won't be of any use in the new version? Gulp!
There are actually a few version, branches of HyperNext as its cross-platform.
V4 when it arrives will be commercial/shareware and will run everything that v3.x does.
V3.83 does have a few irritating bugs and perhaps I'll update that to 3.84 before releasing V4 - I'll see how it goes.
The debugger just isn't fit for use by programing novices so its always disabled for public releases.
By the way, its not a magical tool for fixing things as it mainly shows whats going on inside HyperNext and its very user-unfriendly.
I'm sorry for not giving specific release dates but a lots happening here and I really don't know myself.
As for giving up! I don't want to, but its getting so frustrating.
You are giving me code and only a few lines at a time, its not like my requests require 100's of lines of code that i would have to wade through, and its that whats doing my nut in. It should be easy to follow and understand.
When i learnt the 3D language, i understood the logic instantly and after 2 weeks i had gone through a comprehensive tutorial and could build fully interactive 3D environments, with all the possible options included. With programming, there is something missing, which is preventing me from getting to grasps with the principal. The way things are setup! Variables, commands, on which page and how and why? Why and how info gets passed from one "card" to another.
As for debugging, its getting more complex by the minute.
I really don't think you realise at what point i am finding this hard to get. My only fear is actually getting bored before i advance, which will obviously take the fun away from the whole experience.
There is a lot of depth to programming but some programs can be very simple - it just depends on your aims. Once you understand the basics then programming suddenly becomes much easier.
Its better to get a good grasp of how cards, variables etc work before you move on - it will make it much more fun and save you lots of time debugging.
After finishing the QuickStart tutorials you would be in a good position to evaluate your current program. Then it would all be much clearer to you.
The thing that stops most programmers from getting bored is that they have a goal and proceed to it in a number of steps - once they complete a step its a small victory and they can tick it off and move on to the next one. In the end they have a working program. We are lucky because we get to work on the whole program ourselves but there are lots of professional programmer who only ever get to work on a module.
Perhaps you can make a list of functions needed in your program - then tick them off as you do them.