HyperNext V3 is freeware so no payment is needed just use the Registration details from this forum or on the Downloads page of our website
There are 3 basic ways to insert an image into a canvas:-
1) At runtime just drop the image onto the canvas but ensure that image drop is enabled for the specific canvas
@ allow image drop for canvas 5
CanvasSetDrop(5,1)
(2) At runtime load an image from a file into the canvas:-
@ Load whale image into canvas 5 and scale to fit canvas
Local cid,fname
Put 5 into cid
Put 'whales1' into fname
CanvasLoad cid,fname,1
or without using variables
CanvasLoad 5,'whales1',1
3) Use the Image Library - it is available from the Menu Bar - Windows menu dropdown
Just drop your image into the image area and it will become available at design time to buttons and canavases.
Note,
There are a few graphics examples included with HyperNext and listed on the Creator Projects webpage.